Cantitate/Preț
Produs

Procedural Storytelling in Game Design

Editat de Tanya X Short, Tarn Adams
en Limba Engleză Hardback – 26 mar 2019
This book is an edited collection of chapters, each covering an aspect of video game development called procedural generation. This approach to development means that the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. The reader will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Examines content and system creation. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.
Citește tot Restrânge

Preț: 79428 lei

Preț vechi: 99285 lei
-20%

Puncte Express: 1191

Preț estimativ în valută:
15217 16521$ 13050£

Carte tipărită la comandă

Livrare economică 09-23 mai

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781138595316
ISBN-10: 1138595314
Pagini: 404
Ilustrații: 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and white
Dimensiuni: 156 x 234 x 24 mm
Greutate: 0.75 kg
Ediția:2 New edition
Editura: CRC Press