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Maya 8: The Complete Reference

Autor Tom Meade, Shinsaku Arima
en Limba Engleză Carte – 16 iul 2007
Learn cutting-edge 3D animation techniques
Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks.
Maya 8: The Complete Referenceshows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. 
  • Build 3D models using polygons, NURBS, and subdivision surfaces
  • Use displacement maps to enhance geometry
  • Create and skin skeletons
  • Connect the attributes of any nodes together
  • Build a control rig to manipulate skeletons
  • Create your own tools using MEL scripts
  • Master the Hypershade to control textures, cameras, and lights
  • Work with the Artisan tools, Paint Effects tools, and 3D Paint tools
  • Render your animation for postproduction
Ready-to-use sample files on DVD
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Specificații

ISBN-13: 9780071485968
ISBN-10: 0071485961
Pagini: 691
Dimensiuni: 185 x 231 x 37 mm
Greutate: 1.45 kg
Editura: McGraw Hill Education
Colecția McGraw-Hill Education TAB
Locul publicării:United States

Cuprins

Part I: Introduction to Maya

Chapter 1: Core Concepts

Chapter 2: The Maya User Interface

Part II: Modeling

Chapter 3: Polygonal Modeling

Chapter 4: Organic Modeling

Chapter 5: Basic NURBS Modeling

Chapter 6: Advanced NURBS Modeling

Chapter 7: Preparing Models for Animation

Part III: Character Setup

Chapter 8: Deformers

Chapter 9: Joints and Skeletons

Chapter 10: Skinning and Advanced Deformations

Chapter 11: Connecting Attributes

Chapter 12: Character Controls

Chapter 13: MEL Scripting

Part IV: Animation

Chapter 14: Animation Basics

Chapter 15: Character Animation

Chapter 16: Animation Tools

Part V: Texturing, Lighting, and Rendering

Chapter 17: Texture Basics

Chapter 18: Texturing in Practice

Chapter 19: Painting a Maya

Chapter 20: Lights and Cameras

Chapter 21: Rendering

Part VI: Particles, Emitters, and Fields

Chapter 22: Particles and Fields

Chapter 23: Advanced Particle Systems and Effects

Chapter 24: Rigid and Soft Body Dynamics

Chapter 25: Maya Hair

Chapter 26: Maya Cloth

Part VII: Postproduction

Chapter 27: Rendering for Postproduction

Chapter 28: Compositing in Postproduction

INDEX