Learn SpriteBuilder for iOS Game Development
Autor Steffen Itterheimen Limba Engleză Paperback – 22 noi 2014
You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.
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Specificații
ISBN-13: 9781484202630
ISBN-10: 1484202635
Pagini: 450
Ilustrații: XXI, 456 p. 208 illus.
Dimensiuni: 178 x 254 x 30 mm
Greutate: 8.43 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484202635
Pagini: 450
Ilustrații: XXI, 456 p. 208 illus.
Dimensiuni: 178 x 254 x 30 mm
Greutate: 8.43 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3
Ch. 1: Introduction
Ch. 2: Laying the Groundwork
Ch. 3: Controlling and Scrolling
Ch. 4: Physics and Collisions
Ch. 5: Timelines and Triggers
Ch. 6: Menus and Popovers
Part II: Getting Down to Business with SpriteBuilder
Ch. 7: MainScene and GameState
Ch. 8: Selecting and Unlocking Levels
Ch. 9: Physics Joints
Ch. 10: Soft-Body Plastics
Part III: Now You're a SpriteBuilder Pro!
Ch. 11: Audio and Labels
Ch. 12: Visual Effects and Animations
Ch. 13: Porting to Android
Ch. 14: Debugging and Best Practices
Ch. 1: Introduction
Ch. 2: Laying the Groundwork
Ch. 3: Controlling and Scrolling
Ch. 4: Physics and Collisions
Ch. 5: Timelines and Triggers
Ch. 6: Menus and Popovers
Part II: Getting Down to Business with SpriteBuilder
Ch. 7: MainScene and GameState
Ch. 8: Selecting and Unlocking Levels
Ch. 9: Physics Joints
Ch. 10: Soft-Body Plastics
Part III: Now You're a SpriteBuilder Pro!
Ch. 11: Audio and Labels
Ch. 12: Visual Effects and Animations
Ch. 13: Porting to Android
Ch. 14: Debugging and Best Practices
Notă biografică
Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.
Caracteristici
Builder for i. OS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of Sprite.
Builder to create a full-featured 2D adventure game that you can use as a basis for your own games.
Builder to create a full-featured 2D adventure game that you can use as a basis for your own games.