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Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide

Autor Kelly L. Murdock
en Limba Engleză Paperback – 16 sep 2019
Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya.
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Specificații

ISBN-13: 9781630572532
ISBN-10: 1630572535
Pagini: 1300
Dimensiuni: 277 x 222 x 44 mm
Greutate: 2.58 kg
Editura: SDC Publications

Descriere

Autodesk Maya 2019 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do.

Autodesk Maya 2019 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced.


Notă biografică

Kelly L. Murdock

Cuprins

Part 1: Getting Started with Autodesk 3ds Max 2020 1. Exploring the Interface 2. Controlling and Configuring the Viewports 3. Working with Files, Importing and Exporting 4. Setting Preferences Part 2: Manipulating Objects 5. Creating and Editing Primitive Objects 6. Selecting Objects and Using Layers 7. Transforming Objects, Pivoting, Aligning, and Snapping 8. Cloning Objects and Creating Object Arrays 9. Grouping, Linking and Parenting Objects 10. Organizing Scenes with Containers, XRefs and the Schematic View Part 3: Modeling 3D Assets 11. Accessing Subobjects and Modifiers and Using the Modifier Stack 12. Drawing and Editing 2D Splines and Shapes 13. Modeling with Polygons 14. Using the Graphite Modeling Tools and Painting with Objects 15. Working with Compound Objects 16. Deforming Surfaces and Using the Mesh Modifiers Part 4: Applying Materials and Textures 17. Creating and Applying Standard Materials with the Slate Material Editor 18. Adding Material Details with Maps 19. Using Specialized Material Types 20. Creating Compound Materials and Using Material Modifiers 21. Creating Shaders in the ShaderFX Editor 22. Unwrapping UVs and Mapping Textures 23. Painting in the Viewport Canvas and Rendering Surface Maps
24. Creating Baked Textures and Normal Maps Part 5: Working with Cameras and Lighting 25. Configuring and Aiming Cameras 26. Using Lights and Basic Lighting Techniques 27. Positioning the Sun and Setting the Lighting Environment 28. Working with Advanced Lighting, Light Tracing, and Radiosity Part 6: Rendering a Scene 29. Rendering a Scene and Enabling Quicksilver 30. Managing Render States 31. Batch and Network Rendering 32. Rendering with ART, mental ray and iray 33. Compositing with Render Elements and the Video Post Interface Part 7: Animating Objects and Scenes 34. Understanding Animation and Keyframes 35. Animating with Constraints and Simple Controllers 36. Exploring the Complex Controllers 37. Using Animation Layers and Animation Modifiers 38. Wiring Parameters 39. Editing Animation Curves in the Track View Part 8: Working with Characters 40. Understanding Rigging, Kinematics and Working with Bones 41. Skinning Characters 42. Animating Characters with CAT 43. Creating Crowds and using Populate Part 9: Adding Special Effects 44. Creating Particles and Particle Flow 45. Using Space Warps 46. Using Atmospheric and Render Effects 47. Creating Volume Light Effects 48. Adding Lens Effects Part 10: Using Dynamic Animation Systems 49. Simulating Physics-Based Motion with MassFX 50. Working with Hair and Cloth Part 11: Extending 3ds Max 51. Creating Fluid Simulations 52. Customizing the Interface 53. Creating Procedural Content with Max Creation Graphs 54. Exploring 3ds Max Interactive 55. Automating with MAXScript 56. Expanding Max with Third-Party Plug-Ins