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Interactive Learning Through Visualization: The Impact of Computer Graphics in Education: IFIP Series on Computer Graphics

Editat de Steve Cunningham, Roger J. Hubbold
en Limba Engleză Paperback – 19 ian 2012
This book contains a selection of papers presented at the Computer Graphics and Education '91 Conference, held from 4th to 6th Apri11991, in Begur, Spain. The conference was organised under the auspices of the International Federation for Information Processing (IPIP) Working Group 5.10 on Computer Graphics. The goal of the organisers was to take a forward look at the impact on education of anticipated developments in graphics and related technologies, such as multimedia, in the next five years. We felt that at a time when many educational establishments are facing financial stringency and when major changes are taking place in patterns of education and training, this could be valuable for both educators and companies developing the technology: for educators, because they are often too bogged down in day-to-day problems to undertake adequate forward planning, and for companies, to see some of the problems faced by educators and to see what their future requirements might be.
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Specificații

ISBN-13: 9783642772658
ISBN-10: 364277265X
Pagini: 308
Ilustrații: VI, 284 p. 45 illus. in color.
Dimensiuni: 155 x 235 x 16 mm
Greutate: 0.44 kg
Ediția:Softcover reprint of the original 1st ed. 1992
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria IFIP Series on Computer Graphics

Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Descriere

This book contains a selection of papers presented at the Computer Graphics and Education '91 Conference, held from 4th to 6th Apri11991, in Begur, Spain. The conference was organised under the auspices of the International Federation for Information Processing (IPIP) Working Group 5.10 on Computer Graphics. The goal of the organisers was to take a forward look at the impact on education of anticipated developments in graphics and related technologies, such as multimedia, in the next five years. We felt that at a time when many educational establishments are facing financial stringency and when major changes are taking place in patterns of education and training, this could be valuable for both educators and companies developing the technology: for educators, because they are often too bogged down in day-to-day problems to undertake adequate forward planning, and for companies, to see some of the problems faced by educators and to see what their future requirements might be.

Cuprins

Multimedia and Hypermedia.- Electronic Books and Interactive Illustrations — Transcript of a Talk.- Opportunities for Multimedia in Education.- Mnemotechnics and the Challenge of Hypermedia.- Cooperative Learning Using Hypermedia.- HyperGraph — A Hypermedia System for Computer Graphics Education.- Hyper-Simulator Based Learning Environment to Enhance Human Understanding.- Visual Thinking and Visualization.- Visual Thinkers, Mental Models and Computer Visualization.- The Multi-Faceted Blackboard: Computer Graphics in Higher Education.- Remarks on Mathematical Courseware.- Visual Ways of Knowing, Thinking, and Interacting.- Visualization of Concepts in Physics.- Prospero: A System for Representing the Lazy Evaluation of Functions.- Classroom Experiences.- Computer Assisted Lecturing: One Implementation.- Interactive Computer Graphics via Telecommunications.- Collaborative Computer Graphics Education.- Portability of Educational Materials Using Graphics.- Collaboration between Industry and Academia — Computer Graphics in Design Education.- Computer Graphics in Computer Graphics Education.- Solid Modeling in Computer Graphics Education.- Working Group Reports.- Working Group Reports.- Visual Learning (Visual Literacy).- Exploitation of Current Technology to Improve Learning.- Computer Graphics as a Tool in Teaching.- Long Range Views of Computer Graphics and Education.- Working Group Participants.- Appendices.- I — Participant List.- II — International Programme Committee.