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Digital Media: A Problem-solving Approach for Computer Graphics

Autor Rimon Elias
en Limba Engleză Paperback – 9 apr 2014
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.
Topics covered include:
2D Graphics
3D Solid Modelling
Mapping Techniques
Transformations in 2D and 3D Space
Illuminations, Lighting and Shading
Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.
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Specificații

ISBN-13: 9783319051369
ISBN-10: 3319051369
Pagini: 686
Ilustrații: XXXVI, 686 p. 314 illus.
Dimensiuni: 155 x 235 x 38 mm
Greutate: 1 kg
Ediția:2014
Editura: Springer International Publishing
Colecția Springer
Locul publicării:Cham, Switzerland

Public țintă

Upper undergraduate

Cuprins

Preface.- List of Abbreviations.- List of Examples.- List of Problems.- Introduction.- 2D Graphics.- Transformations in 2D Space.- 3D Solid Modeling.- Transformations in 3D Space.- Curves.- Surfaces.- Projections.- View Transformations.- Visibility.- Illumination, Lighting and Shading.- Mapping Techniques.- Color Spaces.- Linear Algebra.- Coordinate Systems.- Index.

Notă biografică

Rimon Elias received his M.C.S. and Ph.D. degrees both in Computer Science from the University of Ottawa, Canada in 1999 and 2004 respectively. He is interested in different image-related and digital media fields. He has published several encyclopedia, journal and conference papers in addition to one book and book chapters. Dr. Elias is an Associate Professor in Digital Media Engineering and Technology at the German University in Cairo, Egypt. He is a senior member of IEEE and listed in Who’s Who in the World.

Textul de pe ultima copertă

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.
Topics covered include:
2D Graphics
3D Solid Modelling
Mapping Techniques
Transformations in 2D and 3D Space
Illuminations, Lighting and Shading
Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.

Caracteristici

Offers a step-by-step guide on the core concepts in graphics
Conveys the ideas through numeric examples
Includes more than 300 solved examples and more than 200 unsolved problems
Includes supplementary material: sn.pub/extras