Basics of Game Design
Autor Michael E. Mooreen Limba Engleză Paperback – apr 2011
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Specificații
ISBN-13: 9781568814339
ISBN-10: 156881433X
Pagini: 375
Ilustrații: colour tables, figures
Dimensiuni: 150 x 226 x 25 mm
Greutate: 0.74 kg
Editura: A K Peters
ISBN-10: 156881433X
Pagini: 375
Ilustrații: colour tables, figures
Dimensiuni: 150 x 226 x 25 mm
Greutate: 0.74 kg
Editura: A K Peters
Public țintă
Game designers/developers.Cuprins
INTRODUCTION. Making Games. Game Play and Game Mechanics. Math and Logic in Games. INSIDE GAME MECHANICS. On Movement. On Combat. On Characters and Monsters. On Items. On Magicks and Technologies. On Puzzles in Games. IMPLEMENTING THE DESIGN. Storytelling in Games. Designing Playfield. Interface Design. A Conversation with Chris Taylor.
Recenzii
A ‘must’ for any serious game programmer or designer!
—Midwest Book Review, December 2011
this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.
—A. Chen, CHOICE, October 2011
—Midwest Book Review, December 2011
this work is unique in its focus. … this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. … Highly recommended.
—A. Chen, CHOICE, October 2011