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Advances in Computer Graphics V: Focus on Computer Graphics

Editat de Werner Purgathofer, Jürgen Schönhut
en Limba Engleză Paperback – 20 noi 2013
This book collects together several of the tutorials held at EUROGRAPHICS'89 in Hamburg. The conference was held under the motto "Integration, Visualisation, Interaction" and the tutorials reflect the conference theme. The Springer series EurographicSeminars with the volumes "Advances in Computer Graphics" regularly provides a professional update on current mainstream topics in the field. These publications give readers the opportunity to inform themselves thoroughly on the topics covered. The success of the series is mainly based on the expertise of the contributing authors, who are recognized professionals in their field. Starting out with one of the conference's main topics, the chapter "Visualization of Scientific Data" gives an overview of methods for displaying scientific results in an easily surveyable and comprehensible form. It presents algorithms and methods utilized to achieve visualization results in a form adequate for humans. User interfaces for such systems are also explored, and practical conclusions are drawn. The chapter "Color in Computer Graphics" describes the problems of manipulating and matching color in the real world. After some fundamental statements about color models and their relationships, the main emphasis is placed on the problem of objective color specification for computer graphics systems. It is very hard to match colors between devices such as scanners, printers and displays. Some suggestions on the effective use of color for graphics are also made.
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Specificații

ISBN-13: 9783642647987
ISBN-10: 3642647987
Pagini: 236
Ilustrații: VIII, 223 p. 53 illus., 12 illus. in color.
Dimensiuni: 170 x 244 x 12 mm
Greutate: 0.38 kg
Ediția:Softcover reprint of the original 1st ed. 1989
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics

Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Descriere

This book collects together several of the tutorials held at EUROGRAPHICS'89 in Hamburg. The conference was held under the motto "Integration, Visualisation, Interaction" and the tutorials reflect the conference theme. The Springer series EurographicSeminars with the volumes "Advances in Computer Graphics" regularly provides a professional update on current mainstream topics in the field. These publications give readers the opportunity to inform themselves thoroughly on the topics covered. The success of the series is mainly based on the expertise of the contributing authors, who are recognized professionals in their field. Starting out with one of the conference's main topics, the chapter "Visualization of Scientific Data" gives an overview of methods for displaying scientific results in an easily surveyable and comprehensible form. It presents algorithms and methods utilized to achieve visualization results in a form adequate for humans. User interfaces for such systems are also explored, and practical conclusions are drawn. The chapter "Color in Computer Graphics" describes the problems of manipulating and matching color in the real world. After some fundamental statements about color models and their relationships, the main emphasis is placed on the problem of objective color specification for computer graphics systems. It is very hard to match colors between devices such as scanners, printers and displays. Some suggestions on the effective use of color for graphics are also made.

Cuprins

1. Visualization of Scientific Data.- 1. Introduction.- 2. Graphics Software Solution.- 3. Practical Implementations of the Visualization Concept.- 4. The Importance of the User Interface.- 5. Computer Graphics Metafile.- 6. Network Access to High Resolution Hardcopy Pictures.- 7. Conclusion.- 2. Color in Computer Graphics: Manipulating and Matching Color.- 1. Introduction.- 2. Color Models and the User Interface to Color.- 3. Color Fidelity.- 3. Advanced Topics in Solid Modeling.- 1. Introduction.- 2. Deficiencies of Solid Modelers.- 3. Advanced Techniques for CSG Visualization.- 4. Advanced Techniques for Boundary Models.- 5. Beyond Solid Models: Features.- 6. Next Generation of Solid Modelers.- 4. Computational Geometry and its Application to Computer Graphics.- 1. Introduction.- 2. Shape of Objects.- 3. Proximity.- 4. Windowing.- 5. Intersection Problems.- 6. Hidden Surface Removal.- 7. Other Research.- 5. Object-Oriented Graphics.- 1. Introduction to Object-Oriented Concepts.- 2. Object-Oriented and Classical Graphics Systems.- 3. New Concepts in Object-Oriented Programming for Graphics.- 4. A Simple Animation System.- For Further Study — An Annotated Bibliography.- 6. Page Description Languages (PDLs).- 1. Introduction.- 2. Basic Concepts of Page Description Languages.- 3. Applications and Performance Problems.- 4. Standardization of PDLs.- 5. Conformity Testing.- 6. Internal Structures of a PostScript Interpreter.- 7. Conclusions.- 7. Standards for Computer Graphics and Product Model Data Exchange.- 1. Introduction.- 2. Computer Graphics Standards.- 3. Product Data Exchange Standards.- 4. Abbreviations.- Addresses of Authors.