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3D Game Programming: Using DirectX 10 and OpenGL

Autor Pierre Rautenbach
en Limba Engleză Paperback – feb 2009
Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes).
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Specificații

ISBN-13: 9781844808779
ISBN-10: 1844808777
Pagini: 672
Dimensiuni: 188 x 244 x 23 mm
Greutate: 1.04 kg
Ediția:1
Editura: Cengage Learning

Recenzii

1. Introduction to Game Development 2. OpenGL vs. DirectX as API 3. The Component Object Model and DirectX 4. Window Creation and Control 5. Input Control 6. Rendering: Direct3D and OpenGL 7. Viewing and Transformations 8. Color and Texture Mapping 9. Lighting 10. Alpha Blending and Fog 11. Shadows 12. Height Maps, Hidden Surface Removal, Clipping and Level of Detail Algorithms 13. Polygonal Meshes and Animation 14. Physics Modeling 15. Artificial Intelligence 16. Audio 17. Creating an Interactive 3D Environment